Generative coding with Unity3D

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On a youtube journey into the fields of generative code tutorials, I came across this really educative and interesting playlist of Rick Barraza, where he teaches Unity from a generative and creative coding perspective,
without focusing on game development at all. In his series of short tutorial, he explains the basics a and some advanced topic in a really nice way that is easy to follow.

With his videos, I created this procedural and generated Animation that is controlled with two small C# scripts.
And with the help of Unity’s WebGL Build, it was pretty easy to bring and implement this little Artwork directly in the browser.

I definitely gonna play a bit more with this and try to implement some interactions possibilites.